Jarek Rossignac

نویسنده

  • Jarek Rossignac
چکیده

This chapter reviews basic notions of 2D geometry. We start with the study of vectors and points. Then we discuss coordinate systems (frames) and transformations. Finally, we look at lines, edges, triangles, and circles. 1.1 Why are points and vectors important Points and vectors are the fundamental primitives from which most of the representations and of the geometry processing techniques used in Geometric and Visual Computing (GVC) are constructed. Other geometric primitives are often defined and represented using points, vectors, and scalar values representing various measures (angles, distances). For example, a sphere may be represented by its center (point) and by a radius; a triangle is usually defined by its three vertices (points); a ray traced by a photon in the absence of obstacles is conveniently specified by a starting point (maybe the light source) and a travel direction (vector). Hence, much of the geometric processing performed in GVC deals with points and vectors.

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تاریخ انتشار 2008